Hola

Hi, I’m Leo, I create real-time 3D environments where lighting, atmosphere, and systems all play a part in telling a story
My professional experience in graphic design, photography and web development showed me that environments exist as more than physical spaces because they create immersive experiences. Every project receives my attention through the combination of composition elements and lighting design and player movement dynamics.
I primarily use Unreal Engine 5 and Unity to develop environments through modular workflows and real-time logic and optimized lighting systems which maintain smooth performance without compromising visual identity. My workflow includes using Blender, Substance 3D, Quixel, Houdini, and 3ds Max while developing custom shaders and materials through Blueprints and Shader Graph and node-based systems.
My technical expertise includes C#, C++ and JavaScript programming languages which I apply to gameplay logic and shader behavior and interactive UI elements.
My Unity certifications in Game Development and Game Art which I received a few years ago provided me with a solid technical base that I have expanded through practical work and interdisciplinary projects.
I find meaning in designing spaces that combine visual clarity with narrative flow and technical consistency while creating environments that feel alive. I would like to connect with anyone who seeks a pixel-perfect professional who combines artistic skills with technical expertise.
You can contact me at leonerhd@gmail.com for any new opportunities or collaboration projects.